bcell3d< C, V > Member List

This is the complete list of members for bcell3d< C, V >, including all inherited members.
b_neighborsbcell3d< C, V >
bcell3d(void)bcell3d< C, V > [inline]
bcell3d(const BoundingBox &bx)bcell3d< C, V > [inline]
bounding_box(void)bounding_box< C, V > [inline]
bounding_box(double xmin, double xmax)bounding_box< C, V > [inline]
bounding_box(double xmin, double xmax, double ymin, double ymax)bounding_box< C, V > [inline]
bounding_box(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)bounding_box< C, V > [inline]
bounding_box(const bounding_box< C, V > &)bounding_box< C, V > [inline]
BoundingBox typedefbcell3d< C, V >
boundingBox() const bcell3d< C, V > [inline]
Cell typedefbcell3d< C, V >
cell3d(void)cell3d< C, V > [inline]
cell3d(const BoundingBox &bx)cell3d< C, V > [inline]
CellBase typedefbcell3d< C, V >
center(void) const bcell3d< C, V > [inline, virtual]
mmx::shape::cell3d::center()cell3d< C, V > [inline]
connect0(bcell3d< C, V > *a, bcell3d< C, V > *b)bcell3d< C, V > [inline]
connect1(bcell3d< C, V > *a, bcell3d< C, V > *b)bcell3d< C, V > [inline]
connect2(bcell3d< C, V > *a, bcell3d< C, V > *b)bcell3d< C, V > [inline]
contains(double x, bool strict=false)bounding_box< C, V > [inline]
contains(double x, double y, bool strict=false)bounding_box< C, V > [inline]
contains(double x, double y, double z, bool strict=false)bounding_box< C, V > [inline]
disconnect()bcell3d< C, V > [inline]
e_neighborsbcell3d< C, V >
Edge typedefbcell3d< C, V >
f_neighborsbcell3d< C, V >
insert_regular(Topology *)=0bcell3d< C, V > [pure virtual]
insert_singular(Topology *)=0bcell3d< C, V > [pure virtual]
intersect(const bounding_box< C, V > &other)bounding_box< C, V > [inline]
intersected(bounding_box< C, V > *other)bounding_box< C, V > [inline]
intersections(int i) const bcell3d< C, V > [inline]
intersects(bounding_box< C, V > *other, bool strict=true)bounding_box< C, V > [inline]
is0D(void) const bounding_box< C, V > [inline]
is1D(void) const bounding_box< C, V > [inline]
is2D(void) const bounding_box< C, V > [inline]
is3d(void) const bounding_box< C, V > [inline]
is_active(void) const =0bcell3d< C, V > [pure virtual]
is_adjacent(cell3d< C, V > *c)cell3d< C, V > [inline, virtual]
is_intersected(void)=0bcell3d< C, V > [pure virtual]
is_regular(void)=0bcell3d< C, V > [pure virtual]
join0(bcell3d< C, V > *b)bcell3d< C, V > [inline]
join1(bcell3d< C, V > *b)bcell3d< C, V > [inline]
join2(bcell3d< C, V > *b)bcell3d< C, V > [inline]
m_boundarybcell3d< C, V >
m_gnodebcell3d< C, V >
m_singularbcell3d< C, V >
m_typebcell3d< C, V >
m_xmaxbounding_box< C, V > [protected]
m_xminbounding_box< C, V > [protected]
m_ymaxbounding_box< C, V > [protected]
m_yminbounding_box< C, V > [protected]
m_zmaxbounding_box< C, V > [protected]
m_zminbounding_box< C, V > [protected]
n_neighborsbcell3d< C, V >
neighbors()bcell3d< C, V > [inline]
operator()(unsigned v, unsigned s) const bounding_box< C, V > [inline]
operator()(unsigned v, unsigned s)bounding_box< C, V > [inline]
operator*(const bounding_box< C, V > &other)bounding_box< C, V > [inline]
operator+(const bounding_box< C, V > &other)bounding_box< C, V > [inline]
Point typedefbcell3d< C, V >
polygonise(Topology3d *)=0bcell3d< C, V > [pure virtual]
s_neighborsbcell3d< C, V >
set_xmax(double x)bounding_box< C, V > [inline]
set_xmin(double x)bounding_box< C, V > [inline]
set_ymax(double y)bounding_box< C, V > [inline]
set_ymin(double y)bounding_box< C, V > [inline]
set_zmax(double z)bounding_box< C, V > [inline]
set_zmin(double z)bounding_box< C, V > [inline]
size(void)bounding_box< C, V > [inline]
Solver typedefbcell3d< C, V >
split_position(int &v, double &s)bcell3d< C, V > [inline, virtual]
subdivide(cell3d< C, V > *&left, cell3d< C, V > *&right)cell3d< C, V > [inline, virtual]
subdivide(cell3d< C, V > *&left, cell3d< C, V > *&right, int v, double s)=0cell3d< C, V > [pure virtual]
Topology typedefbcell3d< C, V >
Topology3d typedefbcell3d< C, V >
topology_regular(Topology *)=0bcell3d< C, V > [pure virtual]
unite(bounding_box< C, V > *other)bounding_box< C, V > [inline]
united(bounding_box< C, V > *other)bounding_box< C, V > [inline]
unites(bounding_box< C, V > *other, bool strict=true)bounding_box< C, V > [inline]
w_neighborsbcell3d< C, V >
xmax(void)bounding_box< C, V > [inline]
xmax(void) const bounding_box< C, V > [inline]
xmin(void)bounding_box< C, V > [inline]
xmin(void) const bounding_box< C, V > [inline]
xsize(void) const bounding_box< C, V > [inline]
ymax(void)bounding_box< C, V > [inline]
ymax(void) const bounding_box< C, V > [inline]
ymin(void)bounding_box< C, V > [inline]
ymin(void) const bounding_box< C, V > [inline]
ysize(void) const bounding_box< C, V > [inline]
zmax(void)bounding_box< C, V > [inline]
zmax(void) const bounding_box< C, V > [inline]
zmin(void)bounding_box< C, V > [inline]
zmin(void) const bounding_box< C, V > [inline]
zsize(void) const bounding_box< C, V > [inline]
~bcell3d(void)bcell3d< C, V > [inline, virtual]
~bounding_box(void)bounding_box< C, V > [inline]
~cell3d(void)cell3d< C, V > [inline, virtual]

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