, including all inherited members.
abs_down(const ball< C, R, V > &z) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
abs_up(const ball< C, R, V > &z) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
add_additive_error(ball< C, R, V > &d) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
add_elementary_error(ball< C, R, V > &d) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
add_multiplicative_error(ball< C, R, V > &d) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
add_rounding_error(ball< C, R, V > &d) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
bnd_down(const ball< C, R, V > &z) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
bnd_up(const ball< C, R, V > &z) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
lower(const ball< C, R, V > &z) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
make_interval(ball< C, R, V > &d, const C &l, const C &r) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |
upper(const ball< C, R, V > &z) | implementation< ball_rounding, W, ball_rounded > | [inline, static] |